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thaliawhite1

12
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A member registered Apr 23, 2020

Recent community posts

That's how me and the Demiurge player read it (which is exciting and would certainly balance out both the narrative power and the mechanical power of Four Starting Moves), so we will stick to that! Thanks for the clarification.

LOVE these playbooks. Excited to run for a Resonant and a Demiurge starting tomorrow!

Was wondering: On the Demiurge's starting move Words of Divinity, when it says "when you Bite the Dust, you must either die or give up your divine power", is that on ANY bite the dust, or just a fail?

Did these ever get a more up-to-date version? I notice a lot of differently named or misnamed factions and an incorrect Load mechanic, for one thing.

Is there any sort of community or Discord to talk about this in?

One of my players took Fading Light from this playbook, and used it to great effect! They pushed themselves to a scar in order to commune with an extradimensional entity, and then used Fading Light to finish off the on-scene Rival by convincing them that the entity didn't need to be responded to with violence!  A fantastic playbook.

The link to the form-fillable sheet in the PDF does not actually seem to work!

Grunt is missing an XP trigger, it seems.

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I just realized despite having read this a zillion times - there's no gear cost listed for the pilot or vehicle gear in this playbook.


Also, is this playbook supposed to have access to Veteran advances?

Weirdly, I had to manually delete the old copy instead of just overwriting it with the re-downloaded version for it to work. Thank you, sorry for the hassle!!

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Doesn't seem to have worked, sadly - still 2.1, still the same thing. Doesn't say anything has been uploaded new, either.

Didn't this book previously have bookmarks? I think they may have vanished with the 2.1 update.

Do you get both Warps, or just one? It doesn't say it doesn't, but a later feat implies you only get one.

Is it intended that almost none of their abilities, including Infinite Worlds, have no traits like concentrate, manipulate, etc? Some do have traits, but only the teleportation feats consistently have magical traits and whatnot. 

Bolster Illumination says it gets its 8th level effect at 18th level.


Thank you for adding this to the Bundle.